Morphs

Eclipse Phase’s setting dictates that a distinction must be made between a character’s ego (their ingrained self, their personality, and inherent traits that perpetuate in continuity) and their morph (their ephemeral physical—and sometimes virtual—form). A character’s morph may die while the character’s ego lives on (assuming appropriate backup measures have been taken), transplanted into a new morph.

Biomorphs

Biomorphs are fully biological sleeves (usually equipped with implants), birthed naturally or in a flexowomb, and grown to adulthood either naturally or at a slightly accelerated rate.

Title Durability Bonuses Cost
Aquanaut 40 COO: 5, SOM: 10, Any: 5 Expensive
Ariel 30 COG: 5, REF: 5, Any: 5, Any: 5 Expensive
Bouncer 35 COO: 5, SOM: 5, Any: 5 Expensive
Bruiser 55 REF: 5, SOM: 10, Any: 5 Expensive
Cloud Skate 35 COG: 5, REF: 5, SOM: 5, Any: 5 Expensive
Crasher 40 COG: 5, SOM: 10, Any: 5, Any: 5, Any: 5 Expensive
Dverger 40 SOM: 10, Any: 5 Expensive
Exalt 35 COG: 5, Any: 5, Any: 5, Any: 5 Expensive
Faust 35 COG: 10, INT: 5, WIL: 10, Any: 5 Crazypants
Flat 20 High
Freeman 30 SAV: 5, WIL: -5, Any: 5 High
Fury 50 COO: 5, REF: 5, SOM: 10, WIL: 5, Any: 5 Expensive
Futura 35 COG: 5, SAV: 5, WIL: 10, Any: 5 Expensive
Ghost 45 COO: 10, REF: 5, SOM: 5, WIL: 5, Any: 5 Expensive
Grey 30 COG: 5, WIL: 5, Any: 5 Expensive
Hazer 35 COO: 5, WIL: 5, Any: 5, Any: 5 Expensive
Hibernoids 35 INT: 5, Any: 5 Expensive
Hulder 40 SOM: 5, WIL: 10, Any: 5 Expensive
Hyperbright 35 COG: 15, INT: 10, WIL: 5, Any: 5 Expensive
Lunar Flier 30 COG: 5, COO: 5, Any: 5, Any: 5 Expensive
Martian Alpiner 40 SOM: 5 Expensive
Menton 35 COG: 10, INT: 5, WIL: 5, Any: 5 Expensive
Neotenic 30 COO: 5, INT: 5, REF: 5, Any: 5 Expensive
Nomad 40 COO: 5, REF: 5, SOM: 10, Any: 5 Expensive
Observer 35 COG: 5, INT: 10, REF: 5, Any: 5 Expensive
Olympian 40 COO: 5, REF: 5, SOM: 10, Any: 5 Expensive
Premium Ruster 35 SOM: 5, Any: 5 Expensive
Remade 40 COG: 10, SAV: 5, SOM: 10, Any: 5, Any: 5 Expensive
Ring Flyer 30 COG: 5, COO: 5, REF: 5, Any: 5 Expensive
Ruster 35 SOM: 5, Any: 5 High
Salamander 60 COO: 5, INT: 5, Any: 5 Expensive
Selkie 40 COO: 5, SOM: 10, Any: 5 Expensive
Splicer 30 Any: 5 High
Surya 100 COO: 10, REF: 5, SOM: 5 Expensive
Sylph 35 COO: 5, SAV: 10, Any: 5 Expensive
Theseus 40 SOM: 5, WIL: 5, Any: 5 Expensive
Venusian Glider 30 REF: 5, SOM: 5, Any: 5, Any: 5 Expensive

Pods

Pods (from “pod people”) are vat-grown, biological bodies with extremely undeveloped brains that are augmented with an implanted computer and cybernetics system. Though typically run by an AI, pods are socially unfavored in some stations, used as slave labor in others, and even illegal in some areas. Because pods underwent accelerated growth in their creation and were mostly grown as separate parts and then assembled, their biological design includes some shortcuts and limitations, offset with implants and regular maintenance. They lack reproductive capabilities. In many habitats, their legal status is a hotly contested issue.

Title Durability Bonuses Cost
Ayah 35 SAV: 10, Any: 5 Expensive
Basic Pod 30 Any: 5 Moderate
Critter 35 COO: 5, REF: 5 Expensive
Digger 35 SOM: 10, Any: 5 Expensive
Flying Squid 40 COO: 5, SOM: 5, Any: 5 Expensive
Jenkin 35 COO: 5, INT: 5, REF: 5, SOM: 10 High
Novacrab 40 SOM: 10, Any: 5, Any: 5 Expensive
Pleasure Pod 30 INT: 5, SAV: 5, Any: 5 High
Ripwing 35 COO: 5, INT: 5, REF: 5 Expensive
Samsa 45 COO: 5, REF: 5, SOM: 5, Any: 5 Expensive
Scurrier 30 COO: 10, SAV: 5 Expensive
Security Pod 35 SOM: 10, Any: 5 Expensive
Security Pod: Space Marine 35 SOM: 10, Any: 5 Expensive
Specialist Pod 35 Any: 5, Any: 10 High
Vacuum Pod 35 COO: 5, SOM: 5, Any: 5 Expensive
Whiplash 40 COO: 5, SOM: 10, Any: 5, Any: 5 Expensive
Worker Pod 35 SOM: 10, Any: 5 High

Synthmorphs

Synthetic morphs are completely artificial/robotic. They are usually operated by AIs or via remote control, but the lack of available biomorphs after the Fall meant that many infugees resorted to resleeving in robotic shells, which were also cheaper, quicker to manufacture, and more widely available. Nevertheless, synthmorphs are viewed with disdain in many habitats, an option that only the poor and desperate accept to be sleeved in. Synthetic morphs are not without their advantages, however, and so are commonly used for menial labor, heavy labor, habitat construction, and security services.

Title Durability Bonuses Cost
Arachnoid 40 COO: 5, SOM: 10 Expensive
Biocore 40 SOM: 5, Any: 5, Any: 5 Expensive
Blackbird 25 COO: 5, REF: 5, Any: 5 Expensive
Case 20 Any: -5 Moderate
Cetus 40 COO: 5, SOM: 5, Any: 5 Expensive
Cloud Skimmer 40 REF: 5, SOM: 10, Any: 5 Expensive
Courier 30 COO: 5, INT: 5, REF: 5, Any: 5 Expensive
Daitya 95 SOM: 10, Any: 5 Expensive
Dragonfly 25 REF: 5 High
Fenrir 70 COO: 5, REF: 5, SOM: 10, Any: 5 Crazypants
Fierce Kite 50 Any: 5, Any: 5 Expensive
Fighting Kite 35 Any: 5, Any: 5 Expensive
Galatea 40 COO: 5, INT: 5, SAV: 10, Any: 5 Expensive
Griefer 20 Any: -5, Any: -5 Moderate
Guard 40 COO: 5, SOM: 10, Any: 5 Expensive
Guard Deluxe 50 COO: 5, REF: 5, SOM: 10, Any: 5 Expensive
Kite 20 Any: 5 High
Liquid Silver 40 COG: 5, SOM: 10, Any: 5, Any: 5, Any: 5 Expensive
Masked Steel 40 COG: 5, SOM: 10, Any: 5, Any: 5 Expensive
Mimic 25 COO: 5, Any: 5 Expensive
Nautiloid 200 SOM: 5, Any: 5, Any: 5 Crazypants
Opteryx 25 COO: 5, INT: 5, REF: 5 Expensive
Q-Morph 70 COO: 15, SOM: 10, Any: 5 Expensive
Reaper 50 COO: 5, REF: 10, SOM: 10 Expensive
Rover 25 COO: 5, INT: 5, REF: 5, Any: 5 Expensive
Rover: Space Fighter 25 COO: 5, INT: 5, REF: 5, Any: 5 Expensive
Savant 40 COG: 10, INT: 5, SAV: 5, SOM: 5, Any: 5 Expensive
Slitheroid 45 COO: 5, SOM: 5, Any: 5 Expensive
Smart Swarm 15 Expensive
Spare 15 Moderate
Sphere 135 Any: 5, Any: 5, Any: 5 Expensive
Steel 40 COG: 5, SOM: 10, Any: 5, Any: 5 Expensive
Sundiver 120 COO: 5, REF: 10 Expensive
Swarmanoid 15 Expensive
Synth 40 SOM: 5, Any: 5 High
Synthtaur 60 SOM: 10, Any: 5, Any: 5 Expensive
Ultra Kite 50 Any: 5 Expensive
Xu Fu 40 COO: 5, SOM: 5 Expensive

Uplifts

These custom biological morphs are available only to uplifted creatures.

Title Durability Bonuses Cost
Neo-Avian 20 INT: 5, REF: 10, Any: 5 Expensive
Neo-Hominid 30 COO: 5, INT: 5, SOM: 5, Any: 5 Expensive
Neo-Neanderthal 40 COG: 5, INT: 5, SOM: 10, Any: 5 Expensive
Octomorph 30 COO: 5, INT: 5, Any: 5 Expensive

Eidelons

The basic infomorph shell is a software mind-emulation package that runs an ego. The default infomorph is much like a digital version of a flat, in that it does not enjoy the cognitive or other aptitude bonuses common to other physical morphs. Other varieties of infomorph shells exist, however. Known as eidolons, these digital morphs include routines that bolster an ego’s innate capabilities and often come equipped with pre-installed plug-ins and upgrades.

Title Durability Bonuses Cost
Agent COG: 5, SPD: 2, Any: 5 Expensive
Digimorph SPD: 2, Any: 5 Expensive
Elite INT: 5, SAV: 5, SPD: 2 Expensive
Hot Shot REF: 5, SPD: 2, Any: 5 Expensive
Infomorph SPD: 2 Trivial
Sage COG: 10, SPD: 2, Any: 5 Expensive
Scholar COG: 5, INT: 5, SPD: 2 Expensive
Slave WIL: -10, SPD: 2 Moderate
Wirehead REF: 10, SPD: 2, Any: 5 Expensive

Flexbots

Shape-changing synthmorphs capable of joining together with other flexbots in a modular fashion to create larger shapes.

Title Durability Bonuses Cost
Apiary 20 Expensive
Beekeeper 30 COG: 5, INT: 5, Any: 5 Expensive
Bouba 15 Expensive
Crafter 30 COG: 5, SOM: 5 Expensive
Fighter 40 COO: 5 Expensive
Grimoire 20 WIL: 5 Expensive
Longbow 25 REF: 5 Expensive
Picklock 20 INT: 5 Expensive
Rogue 35 COO: 5, REF: 5 Expensive
Sapper 20 Expensive
Wizard 25 COG: 5, INT: 5 Expensive
Yeoman 25 Any: 5 Expensive